Snailsvn lite configuration file
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- SNAILSVN LITE CONFIGURATION FILE UPDATE
- SNAILSVN LITE CONFIGURATION FILE MANUAL
- SNAILSVN LITE CONFIGURATION FILE CODE
- SNAILSVN LITE CONFIGURATION FILE WINDOWS
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All long online operations operations are offloaded onto another thread (mainly the SVN status database). If that is not the case, I have no idea what could be slowing down your editor. So in this case, GetStatusAsync() could be useful, I agree. WiseSVNIntegration.GetStatus("Assets/SomeFile.prefab", new SVNStatusDataOptions() ) method, that might freeze the editor, yes.
SNAILSVN LITE CONFIGURATION FILE CODE
You can use it to get lock details for a file you know it is locked.īy " checks for repository changes" I assume you want to get some file status (to check if it is locked or something) from code by calling WiseSVNIntegration.GetStatus("Assets/SomeFile.prefab") This version of the method is synchronous, but offline (won't do requests to your repo, so it shouldn't be slow depending on your HDD). I have also added method FetchLockDetails() to fetch lock details (owner, message, date) with an Async version as well. Yeah, I have added LockFile() and UnlockFile() methods (with Async counterparts). I wanted to do some more API improvements before I write back, but it seems you saw my changes till now. It allows you to lock the currently open scene/prefab, and also shows the current lock status so you never accidentally work on a scene/prefab someone else is currently working on (when someone else has a lock the rectangle is also bright red : meta (since you need to commit externals seperately).Īs for locking, the people in our company often had problems of editing the same scenes/prefabs, so I made a little overlay/button for the scene view that is really "in your face". And since we use externals (we have some code that is shared between projects) we also have a button to start a commit on just the externals folder without the.
SNAILSVN LITE CONFIGURATION FILE UPDATE
Thanks for your update, Externals no longer throw any errors!Īs for the public SVNContextMenusManagermethods - we have big buttons in the sceneview to start an update all and commit all so it's easier and faster to work with SVN from within Unity, so it's basically just a more visible and faster to access menu entry. This is an issue with how Unity works, not the plugin iteself. "Assets/SVN/Update All" will block Unity while updating, to avoid Unity processing assets at the same time.
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Preferred workflow is to always work inside Unity - use the "Assets/SVN/." menus. Newly added asset guids may get corrupted in which case the Library folder needs to be deleted. WARNING: Never focus Unity while the project is updating in the background. User SVN operations are available in the menu (or right-click on any asset): Assets/SVN/.Do your file operations in Unity and the plugin will handle the rest.Simple API to integrate with your tools.
SNAILSVN LITE CONFIGURATION FILE WINDOWS
Works on Windows and MacOS (maybe Linux?).You don't have to leave Unity to do SVN chores.Scans for conflicts (shows which branches have changes to the target asset).Opens "Show Log" on target asset in selected branch.Opens Repo-Browser showing target asset in selected branch.Scans for Unity projects in your SVN repository's branches.When file changes are cleared, they will be unlocked automatically.When files are locked by someone else a prompt will be shown allowing users to steal the lock by force.Modified files (asset or meta) that match specified path and type will be automatically locked.Show locked files by you and your colleges.Show server changes that you need to update.
SNAILSVN LITE CONFIGURATION FILE MANUAL
Provides assets context menu for manual SVN operations like commit, update, revert etc.Will work with other custom tools as long as they move / rename assets using Unity API.
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